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Old Jun 27, 2009, 05:08 PM // 17:08   #701
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Duplication25e 3s 45r
Create a "clone" of target spirit of the same level at your location. Cloned Spirit does 15-5 less damage with attacks.

Quote:
Originally Posted by Arrow-bow View Post
Ranger under proctetion.

energy:20
attrbute:expertise
recharge time:30 seconds
stance
(elite skill) (can get for grents footsprinths)

For 15-30 seconds all preparations are recharged 50% faster and cost 5 energy less
and u have 75% change evade melee and projectile atatcks adn u have 80 vs elemental atatcks if u are hexed and u are immune for bleeding ,blidness dazed ,poison,and cripling for 15-30 seconds if u got, poison bleeding ,blidness dazed ,or health degenerationand u atatck 20%faster, and u arrows cannot be dodged,miss, or bloked.
this, is why children shouldn't make suggestions. Also learn to use spell check, It might not of hurt so much to read this.

Last edited by SimplyAmazing; Jun 27, 2009 at 05:25 PM // 17:25..
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Old Jun 27, 2009, 05:46 PM // 17:46   #702
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Quote:
Originally Posted by SimplyAmazing View Post
Duplication
25e 3s 45r
Create a "clone" of target spirit of the same level at your location.
Cloned Spirit does 15-5 less damage with attacks.

this, is why children shouldn't make suggestions. Also learn to use spell check, It might not of hurt so much to read this.
This is a world where not everybody comes from an english speaking background, if you cant even read bad english how can you understand good english... The spell ranger spell is largely overpowered tho, to elite

* Have a whine back, use enter to keep spells in format plz !
ohw and although im unfamiliar with spirit recharge times; but having a wood of spirits esp. in small pvp is annoying enough, and clones of interupt spirits would become to strong, so unless the targeted spirit dies, i suggest you use transfer spirit instead
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Old Jun 27, 2009, 05:56 PM // 17:56   #703
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Quote:
Originally Posted by Arghore View Post
This is a world where not everybody comes from an english speaking background, if you cant even read bad english how can you understand good english... The spell ranger spell is largely overpowered tho, to elite

* Have a whine back, use enter to keep spells in format plz !
ohw and although im unfamiliar with spirit recharge times; but having a wood of spirits esp. in small pvp is annoying enough, and clones of interupt spirits would become to strong, so unless the targeted spirit dies, i suggest you use transfer spirit instead
Dissonance "interrupt" spirit only last 28 seconds @ 16 communing, so with a 45s recharge you wouldn't be able to make multiple clones. And this was an idea for PvE.

Also, English is not my first language.
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Old Jun 27, 2009, 06:06 PM // 18:06   #704
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Well english is not my first language either , and im allready glad this board is not in chinese or Japanese, which would totally make no sence to me :/ ...

hmk, So it would basically give you a clone on a different location or 2 of the same spirits near to eachother, for a larger battle area that constantly changes presure location it could also be a decent spell, perhaps in Elite form...

* Perhaps sticky this thread so ppl dont post new spell/skill/signet/etc posts as a general topic?
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Old Jun 27, 2009, 06:44 PM // 18:44   #705
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Summoning Signet for Ranger profession

Beastmastery (PvE only)
5e, 1s, 45r
Summon any friendly animal lvl** living in
current explorable area to your aid for **sec.
You cant capture this animal.
* only one summoned ally can be in your build/tray !

Normal animal companions do not count as a summoned creature.
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Old Jul 01, 2009, 08:59 PM // 20:59   #706
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Monk Skills

no attribute

One for each of the monk attributes

Protective Flight

for 30 seconds you move 12% faster for each protection skill in your skillbar.
end effect:all Protection Prayers skills are disabled for 15 seconds.

Healing Flight

for 30 seconds you move 12% faster for each healing skill in your skillbar.
end effect:all Healing Prayers skills are disabled for 15 seconds.
Divine Flight

for 30 seconds you move 12% faster for each divine favor skill in your skillbar.
end effect:all Divine Favor skills are disabled for 15 seconds.
Smiter's Flight

for 30 seconds you move 12% faster for each smiting skill in your skillbar
end effect:all Smiting Prayers skills are disabled for 15 seconds.
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Old Jul 01, 2009, 09:09 PM // 21:09   #707
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Why re-invent the wheel when there're so many existing skills in need of attention and rework? I say suggest ways to fix the current underpowered skills instead of wasting energy on thinking up skills for what should be in a new game.
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Old Jul 01, 2009, 09:28 PM // 21:28   #708
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problem is there are no running skills for monks sooo they are kinda needed...

Last edited by Shrike942; Jul 01, 2009 at 11:37 PM // 23:37..
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Old Jul 02, 2009, 03:03 PM // 15:03   #709
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Cant you solve this with a /W (shout) , /R (stance) on your build?
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Old Jul 04, 2009, 12:36 AM // 00:36   #710
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Dervish Elite Form
Mysticism

Shapeshift
Energy:: 25 Cast Time:: 4 Recharge:: 120
For 30...95 seconds, you take on the form of target foe.
You have -10...5 energy and -3 health degeneration. You have the same skills, equipment, and attributes as target foe.

Just my noobness calling to me.
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Old Jul 04, 2009, 12:59 AM // 00:59   #711
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http://img16.imageshack.us/i/pokeymanhehehe.png/
a image say more than 1000 words

Last edited by YTMNDead; Jul 04, 2009 at 01:03 AM // 01:03..
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Old Jul 04, 2009, 01:45 AM // 01:45   #712
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Screw You - Fire Magic

2 Sec Cast
25 Energy

Elite Spell. All foes within earshot suffer 20...220 fire damage, are knocked down, and suffer from burning for 1...10 seconds. Caster dies immediately after the spell has been cast.
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Old Jul 04, 2009, 03:48 PM // 15:48   #713
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Shade-Nature Ritual. Expertise. 15e 3c 60r
For 3...150...160 seconds whilst in range of this nature ritual no one appears on mini maps and every time someone suffers from blind, the length of the condition is doubled.

Break in the Time-Space Continuum-Elite Binding Ritual. Communing. 15e 4c 45r
For 16...30...74 seconds whilst in range of this spirit any shadowstep used teleports that player to the furthest place from where there are in map.

Shadowsteps-Elite Shadowstep. Critical Strikes. 5e 0c 15r
You shadowstep to 3 foes in a random order. The first foe to be shadowstepped to takes 30 damage, the second foe takes 60 damage, the third foe takes 120 damage. These foes gain immunity to shadowsteps for 20 seconds.

Lol at stupid skills.
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Old Jul 06, 2009, 04:33 PM // 16:33   #714
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Wild Shot - Marksmanship

15 Energy - 8 Recast

Bow Attack. Shoot an arrow twice as fast. If Wild Shot hits target foe, it removes their stance. This attack always results in a critical hit.

Animate Bone Knight - Death Magic

15 Energy - 3 Cast Time - 20 Recast

Elite Summoning Spell. Exploit a corpse to animate a level 1...18 Bone Knight. Half of the target corpse's level is added to the Bone Knight upon animation.
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Old Jul 06, 2009, 09:21 PM // 21:21   #715
Ugh
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Warrior

5 Energy 20 Recharge
Shout
For 2...4 seconds, your allies cannot be the target of enemy attacks or skills. All your non-Warrior skills are disabled for 5 seconds.

Ranger

10 Energy 10 Recharge
Elite Bow Attack.
If this attack hits, target foe is blinded for 2...5..6 seconds and dazed for 1...4..5 seconds.

5 Energy 8 Recharge
Bow Attack
If this attack hits, it ricochets to up to two more foes near your target. It strikes for an additional 1...11..14 damage.
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Old Jul 06, 2009, 09:34 PM // 21:34   #716
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Get a Life: elite enchantment spell
Your account is (perma)deleted =D

Hyperactive was GaGa
Hold LaDy GaGa's ashes for up to 120seconds. When you drop her ashes you just /dance xP

Pregnancy - Elite Binding Ritual
Hold a lvl10 spirit inside your belly for up to 9 months. When 9months are over your belly explodes, dealing 100..300..500 chaos damage to all foes in the area.

ok ok i'm jk ;P

Last edited by KoKoS; Jul 06, 2009 at 09:36 PM // 21:36..
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Old Jul 06, 2009, 09:38 PM // 21:38   #717
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I was thinking a skill like...

Super Arrow

Deals +20 Dmg and 50 more if target is using an emote
~target suffers from all conditions for 50 seconds

Its a super awesome skill
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Old Jul 06, 2009, 09:42 PM // 21:42   #718
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^ why would a margonite use an emote while you're killing it? o.o

cough useless in pve cough
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Old Aug 22, 2009, 05:47 PM // 17:47   #719
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A

Uncertain Ground
No Atribute 5[e] 25[r]

Skill. Shadow step to target foe. Causes knock down if that foe has less maximum health than you. You are knocked down if that foe has more maximum health than you. 50% failure chance if Shadow Arts 5 or less.


D

Against the Wind
No Atribute 5[e] 45[r]

Stance. (90 seconds.) Enchantments on you expire 33% faster.


E

Supremacy
Energy Storage 15[e] 1[c] 5[r]

Spell. If you have more energy than target foe inflict Deep Wound on that foe for (1.. 10 seconds.) If you have less energy than target foe you are dazed and weakened for 10 seconds.


Me

Ego Boost
Illusion Magic 10[e] 2[c] 30[r]

Enchantment Spell. (10 seconds.) Whenever target foe attacks or casts a spell all adjacent foes are blinded for (1.. 5 seconds.) Target foe has (+5.. +1) energy regeneration.


Mo

High Noon
Divine Favor 10[e] 2[c] 4[r]

Enchantment Spell. Heal the entire party for (20.. 100.) and grant them (+5.. +25) maximum armor for (6 seconds.) If you heal more than 3 party members in this way you are exhausted.


N

Animate Bone Juggernaut
Death Magic 20[e] 3[c] 90[r]

Spell. Destroy all your undead servants to create a level (5.. 25), plus 1 level for each servant destroyed in the process, Bone Juggernaut that causes Deep Wound with each of it's attacks (1.. 8 seconds.) Bone Juggernaut takes up 5 places in your servants pool; moves and attacks 10% slower. No effect unless at least one servant is destroyed.

Well of the Master
Death Magic 10[e] 2[c] 20[r]

Well Spell. (1.. 10 seconds.) Undead servants in this well steal health with their attacks, but take double damage.


R

Apply Tainted Blood
Wilderness Survival 15[e] 3[c] 15[r]

Preparation. (25 seconds.) Your arrows inflict Disease upon impact (5.. 15 seconds.)

Mirror Shot
No Atribute 5[e] 1[c] 10[r]

Bow Attack. Remove a preparation from target hit foe. You lose a preparation. Unblockable.


W

"For Honor!"

Tactics 10[e] 40[r]

Shout. Lose one condition. (1.. 9 seconds.) Your attack skills recharge (5%.. 20%) faster and you gain double adrenaline from combat. Your non-attack skills are disabled (15.. 9 seconds.) No effect unless a condition was removed.

"For Glory!"
Tactics 10[e] 40[r]

Shout. Lose one hex. (1.. 9 seconds.) Your non-attack skills recharge (5%.. 20%) faster and you gain double adrenaline from combat. Your attack skills are disabled (15.. 9 seconds.) No effect unless a hex was removed.
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Old Aug 24, 2009, 02:32 AM // 02:32   #720
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Strike of Awe
10 Adrenaline. 8 second recharge.
(Tactics) Your next attack skill interrupts. If a skill was interrupted this way, target struck foe is dazed for (3..6..8) seconds. [You lose all energy. No effect if target foes skill was targeting one of its allies.]

Body Block
5 Energy. 20 Second recharge.
(Tactics) (3...16...24 seconds.) All adjacent party members gain 10...35...40 armor. Negates the next fatal damage to an adjacent party member. [You take double damage. Ends when this skill negates a fatal damage.]

Protective Shield (Elite)
10 Energy. 25 Second Recharge.
(Tactics) (5...16...25 seconds.) Damage you receive is reduced by (5...30...40) percent. [Must wield a shield. No effect unless you are in a stance.]
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